Saturday, September 29, 2012

OW MY TOE HURTS!  ARRRRGGGHHH!

Okay, I'm done.  That's all the toe-related stuff I have.  I think it's healing, but one way or another it takes time to do so.  In the meantime, though I try to limit using it or aggravating it, there are a hundred different ways we use our toes that we never realize until it hurts to do so.

According to my handy countdown clock on my iGoogle page, there are just 93 days until the end of the year.  Yes, this is THAT post.  Time is running out and I'm trying to get things done.  Just wanted to mention that I'm cutting down on many other things in order to finish what I can.  It's a losing battle, of course, but it's a battle I'm used to waging.  It's not that I don't work hard the rest of the year (though I suppose one might argue that), it's that I always bite off more than I can chew. 

I also make everything harder than it needs to be when I do so.  Half of what I do pertains to process and it's amazing how much time I waste trying to perfect a process that is nearly pointless to the end product. 

Back when I was a Gamemaster for MERP (or Dungeon Master if you prefer), there was a... deadline for getting adventure sites done.  It was a hard deadline, since we had to play the next day or whenever, but it was typically more of an outline for suggested sites rather than a totally finished product.  The problem was that if I sketched the left hand side in detail, the players would invariably choose to go right just because they secretly knew how to mess with my mind.  The other part of that is that if I worked inhumanly hard and finished everything, the players would invariably fight each other outside of the adventure site and thus ruin all of the work.  Artifacts and adventure sites rarely repeated in multiple locations, else they wouldn't be called artifacts or adventure sites.

Still, it's the process that rankled me the most.  Looking at it, I saw where the holes were, even if the players accidentally forgot to find them.  The problem is that there are always holes.  The universe keeps expanding and there are always things and places that aren't sketched to completion.  Indeed, the whole "sketch" part is part of the problem.

Ah well.  This post ended up being longer than I wanted it to be.  Must be the OCD thing kicking up again.  Anyway, it's time to get to work.

- Jim